Later in the game evasion can be brought up to around 90% with an Enigmatic Encoder or an Admiral with the Psychic trait. Generally, each of you fleets should be +15-20% above each their own fleets as long as you have the highest tier ship techs. #3. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. making the fleet more survivable in the long run when paired with Afterburners as. 0 unless otherwise noted. Yes, that means if you want the fastest, heaviest fleet you can get, skip Battleships entirely, use Titans only. A pulsar (shield nullification) and neutron star (-50% speed) binary system in an ionized nebula system (no shields, -50% speed, +30 evasion). If the enemy is faster, then they cannot. Technology in Stellaris is divided into 3 research areas with each area. Go to Stellaris r/Stellaris. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. A complete and up-to-date searchable list of all Stellaris technology IDs. Example: Base corvettes have an evasion of 60%. 3. ago. I see the option to add afterburners onto my stations I want to know if it is useless and makes the station more expensive, or would the combat speed increase apply to deployed wings instead ?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Stellaris Wiki Active Wikis. . Within a year after colonizing the planet in the system, an event. Use Afterburners with Carrier computer to keep maximum distance. Those are always the first 4 I get, sans a few specific cases where domination and diplomacy might come into play. This guide was made for basic Stellaris Version Adams 1. Always put afterburner on my slowest ship, but for faster stuff it doesn't help that much since anway you gotta wait for the slow stuff to reach the border when travelling system. Krakonkillr • 3 yr. 4. Computer system. 控制台( console ),是群星( Stellaris )中用于修改,调试的一个控制器。. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. 0) Number of years since game start is. But that isn't something I expect to happen, as. It's highly worthwhile splitting your fleets into a quick reaction corvette fleet positioned centrally with a speedy admiral to respond to any front or internal pirate. . ago. 394K subscribers in the Stellaris community. -100% isn’t actually 100%, there’s a cap to speed reduction, -90% if it works like other caps. Since the module neither gives faster movement out of combat, nor any other buff, it is hard to justify fitting them. ago. Afterburners is almost always the right answer because not only is it a great combat boost, but the out-of-combat increased sublight speed also makes you cross systems faster and thereby decreases total travel time. Advanced afterburners are a type of engine technology in Stellaris that provide significant boosts to a ship’s sunlight speed and evasion. artillery fleet. I've been messing around with the new features in 3. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. Battleships do poorly against it, you want ships with high. Once I get torpedoes (and frigates) I create a torp frig and a torp cruiser. when the extra speed doesn't add to evasion or anything else?If I put afterburners on my carriers, will they be better able to stay at range, or. Krakonkillr • 3 yr. And yes, it's unintuitive and maybe should be changed. And even if speed isn't high enough to outrun, it still extends the time necessary for enemy to close the distance. Commonalities Between the Tests + Notes: I’ve underlined the most important information in each test. Flexibility. Though hangar slots generally overrated. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. With 90% evasion, this beast couldn’t hit them. 0 unless otherwise noted. Now that artillery ships will try to keep distance I have been using afterburners a lot. Even when the game will auto-fit a ships alt slot, it refueses to fill it with the. 10 corvettes would cost close to 55-70 minor artifacts a piece, if fully decked out in archeotechs. Those techs aren't bad, exactly, but they are low-impact (as most Stellaris techs are, individually) and they take a long time to pay for themselves. You need to use Line computer with these to negate their grotesquely terrible accuracy, but they pack an immense punch. All Battles were fought with 480 fleet power,repetable tech 5 and all resources that affect ship combat. Lack of opportunity cost is the biggest pervasive issue in Stellaris in all facets of its gameplay, and it rears its head here too. Add afterburners when available. This design is just incredible well balanced, with a mix of big guns and small guns for every kind of target, some Point Defense to mitigate the Battleship weakness to Torpedoes, relatively fast speed thanks to those 3 Afterburners, and they absolutely stomp the AI's Corvette-heavy fleets due to the high tracking on many of their weapons. 6 on a Battleship. 0 by ramming identical corvette fleets at each other and I'm getting unexpected results. are trade-offs. Better Afterburners Stellaris. Players can also buy. Corvettes are quick, cheap to build, and smaller but have high evasion. making the fleet more survivable in the long run when paired with Afterburners as. List of modifier files: That happen since archeo-tech added in vanilla. The last part isn't very common. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 99. List of all technology ids to be used with "research_technology" debug console command. With very few exceptions, nothing comes close to the accuracy boost this gives to the bread and Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. Shields form the first layer of hit points of a ship. For fun I will make a cruiser and battleship, all large slots with all afterburners. These come in three forms: shields, armor, and hull. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The contingency exclusively use large and medium guns, so corvette swarms are very effective because of their high evasion. Small plasma cannon- 6. Available only with the Apocalypse DLC enabled. I haven't done combat testing to verify wether it's a typo or it's the real stats. e. My favourite builds for the smaller ships are either full disruptors with picket combat computers or full missiles with artillery combat computers. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E. 10% screen destroyers. Maybe +5 tracking for kinetic artillery, or afterburners. With the change to how ships handle energy, I've never had to worry about balancing energy costs and what weapons I have on them now. Business, Economics, and Finance. I looked into it for the same reason, and it is because the scope is set as "ship_modifier" instead of just "modifier". Assuming 3. range and torpedoes (G) 5 cruises. In the past, this fleet would rock against Prethoryn: - battleships only. 16 DPS. ?! Logg inn Butikk Samfunn Kundestøtte. i have it sent to that they are as point blank as. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. ). Best A-slot tech is Enigmatic Decoder. By the time of the 5th generation Khellian warships Radchai had spread their quasi-religious zeal for afterburners to all corners of the galaxy while intervening in the UA and UE making them a more and more common common sight in the Federal militaries. Rapid deployment, combined with afterburners on all ships and admirals with speed bonuses. xXxcock_and_ballsxXx •. The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan, Cruiser and Colossus pages. Highlights. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. If you want to use this mod or stop using it, I advise you to launch a new game. You probably have tier 1 impulse drives, which are used for in-system travel. Nov 16, 2023As a summary of what he said, afterburners are useless. I use level 2 afterburners and the Contingency are getting a 50% hit rate at best. Content is available under Attribution-ShareAlike 3. This ship has another name, the Carrier battleship, which refers to the tactical potential of your hangar. I've got Blue Lasers, Afterburners, Gravitic sensors, Ion Thrusters, Fusion Missiles, Improved Deflectors and Fusion Engines. Ship Design Components. Is it a thing? If I put afterburners on my carriers, will they be better able to stay at range, or. I also put autocannons on the. A complete and up-to-date searchable list of all Stellaris technology IDs. udkudk1 Science Directorate • 1 yr. Everything was going somewhat smoothly and I became a sole permanent community council member and permanent custodian during Khan crisis. 2 updated for 1. hardening * total. That's what the displayed +10% or +20% actually mean. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Most weapons have base accuracies that are less than 100, so most will benefit (missiles, disruptors and arc emitters are the exceptions) and get a DPS increase just from the presence of the auxiliary fire control. ?! Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheWanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. Stellaris is built around ship. Yeah, cruisers can have more torpedos, but they're much slower and less maneuverable than frigates. can be nice on 6m plasma cruisers if you dont find crystal forged, the. is it ideal, who knows, is it perfect, i doubt it but it works for me. Mar 7, 2018 @ 5:35pm Shield Capacitors Simply put, I'm wondering if Shield Capacitors allow your ships to regenerate shields in combat, as they did before. As a summary of what he said, afterburners are useless. In other words, they will multiply whatever evasion rate a ship has by 1. It’ll slow them down. You could skip destroyers. They made both ship types perform worse, and it would appear that the general rule for A-slots is Capacitor>Plate>Regenerative Hull>None>Afterburners. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Jugg is considered Starbase, if it is not then it could not have the mobile shipyard. xXxcock_and_ballsxXx •. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. 6. 1 or 1. 1 or 1. In Stellaris's case, the math isn't as clean. Welp Aug 12, 2022 @ 4:42am. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). I remember nerve-wracking missions in Freespace 2 where I was boosting at maximum afterburners, all power in engines, to shoot down a missile/bomb before it hit some ship I was escorting. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. Mid game. . Getting traditions. I'm not a fan of this new type of ship parameter. Stellaris Wiki Active Wikis. 2. So just sending in a big enough force will be able to overwhelm any defenses. Your options for T1 techs are:. Edit : Oh god I just noticed the speed, I'm at 8. Only exception when you MAY use regen (or afterburners on larger maps) instead of aux comps - when you're loaded with 100% accuracy weapon (like torp vettes + disruptors for example) and don't have enigmatic tech yet. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. tech_afterburners_2. They have inherent regeneration of 1% of their base health per day. Which result in inability to fire those weapons. Stellaris Technology IDs. 10 Interceptor Corvette. 1 Libra. View community ranking In the Top 1% of largest communities on Reddit. • 10 mo. Basic afterburners increase this to 60% * 1. Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. S. Recent Reviews:Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?Is it worth puttting two afterburner upgrades on a ship?If I put afterburners on my carriers, will they be better able to stay at range, or. Right now, this is the ship to beat when it comes to kickass ship design. Use Afterburners with Carrier computer to keep maximum distance. Think of corvettes as an expandable screen. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and combat. System: Max systems, line computer, afterburners, and auxiliary fire control. Is it worth puttting two afterburner upgrades on a ship?Veterans of Stellaris will be quite familiar with the concept of L-Gates and how a bad dice roll can quickly. The above design will pretty much take care of everything that isn't an artillery-based ship. I would suggest corvette screen equipped with point defense systems. This is applied to evasion after other added values. For basic afterburners, this is 110% and for advanced this is 120%. 15. ago. GettingSpooky • 3 mo. 2 = 75. ago. Are there better ship designs for specific situations?If I put afterburners on my carriers, will they be better able to stay at range, or. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris cheats and commands. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Many thanks. Offworld Construction: tech_space_construction. IIRC base stats are 100k each of shields, armor, & hull, -75% damage to shields, and system-wide range. There's enough tracking floating around in the endgame that evasion gets dragged down to the point there isn't much left. Maybe they could be added in the special module slot (where afterburners, generator boosters ,etc go) and it could gives that ship a chance to capture another ship (weighted by relative size, eg a corvette has a much lower chance to capture a battleship than vice versa simply owing to the relative crew size). All aux slots can stack. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. Once I get cloaking I will create a cloak torp frigate design also. 6%. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. As far as moving ships around the map faster, afterburners and better engines help, but the best way is to build gateways at your. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. The war was a bit tedious, it seems in Stellaris, you can't knockout the enemy in one go like you can in CK2. 126 ratings. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. First you must find it in your galaxy, if it has spawned, like any Leviathan. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Try it out in the Ship Designer. I've had trouble figuring this out exactly, but this is what it looks like. Although the hull regen mid game is fantastic, the sheer number of ships and fire power late game dwarfs hull regen. To increase the speed of a bs fleet, you can add a couple of corvettes in. Small stormfire autocannon- 19. SkiRich Jul 26, 2021 @ 8:41pm. All aux slots can stack. One suggestion would be to note the anti-synergy between armor/shield piercing weapons (missiles, disrupters, etc. Basically I tend to do mono on each fleet, but I still use other ship types for their specific uses. Edit : Oh god I just noticed the speed, I'm at 8. ago. Out of combat, all regen gets multiplied by 5, so out of. . Originally posted by xnadu27: No. Only exception when you MAY use regen (or afterburners on larger maps) instead of aux comps - when you're loaded with 100% accuracy weapon (like torp vettes + disruptors for example) and don't have enigmatic tech yet. no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage) Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. Energy Siphon is a very weak weapon, and is never worth using. 0 unless otherwise noted. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. In both cases you want maximum afterburners to close the distance in the first case or kyte in the latter. Crusader Kings 2 Arsenal of Democracy Europa Universalis 2 Europa Universalis 3 Europa Universalis: Rome Hearts of Iron 2 Hearts of Iron 3 Steel. They stack, but xhadu27 telling the truth – they suck. On one hand it allows the corvette to get in range sooner, and start shooting, but on the other hand it. Go to Stellaris r/Stellaris. Better Afterburners Mod. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. 1. I had 2 victories in approximately 360h of playtime. 报警机器人 于6年前 修改了 此页面。. #8. Stellaris. In other words, they will multiply whatever evasion rate a ship has by 1. no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage)Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. If 1 - {Evasion} / {Accuracy} is > {Accuracy} you do worse. shadowtheimpure. The torp cruiser will also have disruptors if I have them. 7K with dark matter thrusters and afterburners. It’s because the numbers can be misleading, as the numbers are inflated. Also is available early game as a sort of glass cannon build. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Which is a waste of auxiliary slots. 先进加力燃烧室 (Advanced Afterburners) 解锁部件: 先进加力燃烧室. Does afterburner affect SL speed, that is, the speed when the ships are traveling around the map through solar systems. (I always preferred afterburners for mono-corvette fleets - the faster strategic movement, the better. ?! Přihlášení Obchod Domovská stránka Fronta doporučení Seznam přání Věrnostní obchod Novinky StatistikyIf I put afterburners on my carriers, will they be better able to stay at range, or. 25 / ×2. If I put afterburners on my carriers, will they be better able to stay at range, or. ). Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. I'm not sure how many you need, but they have. 05% hull and 0. Add a Comment. Defense: Any 1-1 combo of armor and shields to maintain flexibility. 1 = 66% and advanced afterburners increase this. In a recent game I had to move one across half my empire while quickly. r/Stellaris. I usually do a balance of ships. Give them hull Regen, increased accuracy, and possibly afterburners. For basic afterburners, this is 110% and for advanced this is 120%. Their sole purpose is to tie the enemy up and distract attention away from your bigger, more valuable ships. Active Wikis. " Looks like a potential gamechanger for ship builds. ; About Stellaris Wiki; Mobile view Afterburners: 4: 10 +10% Sublight Speed +5% Evasion: Afterburners provide additional combat speed for the ship. 3. When I get cruisers I generally create all missile cruisers with swarmers and max afterburners. [deleted] • 5 yr. Navy F/A-18 Hornet being launched from the catapult at maximum power. Afterburners!!!! More Stellaris Combat Theory to look into the use of afterburners in game and test their effectiveness against other auxiliary slots. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. udkudk1 Science Directorate • 1 yr. Increase building time and cost for Fortresses, Citadels, Heavy Modules. 8K subscribers Subscribe 37 Share 1. The lack of good anti-armor weapons. why cant i have afterburners on a late game corvette without a dark matter reactor. Usually it would be 70% or 90%. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . And I found this: My carrier battleships are charging forward, with an unreasonable speed. ago. i think you're mixing up Afterburners with Thrusters. When you get to cruisers, put swarmer missiles on them. Autocannons are close range shield shredders. Hull- 9. Mar 7, 2018 @ 6:02pm. Those are the main corvette weapon builds. Advanced Afterburners: 6: 20If I put afterburners on my carriers, will they be better able to stay at range, or. This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. 6% The tooltip shows 50 though ( (thrusters +10, destroyer +35, afterburners +5, excess power +0). Ofc i dont have enigmatic encoders, otherwise i would use them at destroyers design and simply use that. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. The United Nations of Earth. This fuel is ignited by igniters located. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. BREAKING NEWS: 25 Killed, Dozens Injured As Bus Plunges Into Chenab River In J&K's Doda. Shields can be stacked higher than armour. System: Max systems, line computer, afterburners, and auxiliary fire control. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 工程学 ( Engineering )是通过研究与实践应用数学、自然科学、社会学等基础学科的知识,来达到改良现有建筑、机械、仪器、系统、材料、化学和加工步骤的设计和应用方式一门学科。. Unlike regular afterburners, which simply increase the top speed of a ship, advanced afterburners also allow for rapid acceleration and deceleration. Subscribe to downloadBetter Civilian Ships. That’s it. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Community Hub. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. Afterburners generate a larger amount of thrust by accelerating the air mass passing through the engine, without the need to increase the engine size. This thread is archived New comments cannot be posted and votes cannot be cast. ?! Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаI. I suspect that it is either completely bugged or someone changed it from 90% to 0. ?! Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasIf I put afterburners on my carriers, will they be better able to stay at range, or. What it does : V1. Adding a titan or 2 (each of unique "design" ) for increased capability. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Use Afterburners with Carrier computer to keep maximum distance. Or you can stick to the low-Power weapons which happen to be much less deadly than the Power. Is it worth puttting two afterburner upgrades on a ship?We would like to show you a description here but the site won’t allow us. Do battleships, titans and juggernauts benefit from afterburners to outrun projectiles vs AI? Evasion-wise, these will not benefit since the increase in evasion is 10% not +10. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. ago. Unless, if mods are in place. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. If stellaris gives you lemons, you build a colossus with lemons and crack that lemon planet!Stellaris. Join. A uxiliary Fire Control just makes it so that your weapons manage to hit something. How you minimize your losses in defeat is just as important as how you maximize the casualties you inflict in victory. (engine and afterburners). Afterburners on missile cruisers are also great. Sir Cailean. plasma meanwhile has 5% of the effectiveness of. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. As far as moving ships around the map faster, afterburners and better engines help, but the best way is to build gateways at your. It is going to be focused on PvE, but a lot of these designs will also be a. So, will these ships benefit from (advanced) afterburners so that they. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. Although they have a base rating of 35% evasion it can be brought up to around 70% to 80% with advanced afterburners and an Admiral with the Gale Speed trait. WARNING: This mod modifies vanilla files and may not be compatible with other mods. Finally there's support modules on the bottom right of the ship designer screen. Mid game. Autocannons are close range shield shredders. Despite being Psychic, having gale-speed, and afterburners on my corvettes they do die pretty fast to the main hubs with their 500k defense fleets. 这个攻略不够好?点击进入 Item:Component templates/AFTERBURNER 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Stellaris. Crypto Use Afterburners with Carrier computer to keep maximum distance. Can be strapped with lots and lots of Point Defenses and Trackers to counter Corvette swarms. Plasma + autocannons. Loads of big ships did very little. Battleships with 3x Afterburners will still maximize the speed of the fleet, and Cruisers with 2x Afterburners + 1x Shield Hardener probably makes a good tradeoff on speed vs durability vs Disruptors/Strike Craft / Torpedoes and Missiles. Currently 2 computers try to get inside the minimum range. The other is the escort fleet, and is all swarm corvettes with afterburners and an evasion focused admiral. Period: 2214 to May 1, 2249.